Sildir

Sildir is an elven city and location in the Age of Information. It was known as Sialdi'leath during the Age of Steel and the Age of Knowledge.

Description
The city of Sildir is one of only two mainly elven cities to be found within the Union – the other being Vildine far to the north. The city is known as the gateway to Alvor as, as part of the treaty in which the elven nation joined the Union, all visitors to the island must acquire permission in Sildir if they are to travel to any other part of the island. The wilderness of Alvor has thus been preserved, but perhaps at the cost of the elven way of life.

Sildir is a respectful place, well governed and well maintained. Apart from elvish interests it houses several large research corporations, depending on materials or knowledge gathered on the island. The city has therefore become somewhat of a research capital of the Union as it is also a suitable location to meet for scientists from both the Northlands and the Southlands.

However, the city also has a darker side. As much of the Damasa Empire’s magical knowledge was lost in the civil strife before the creation of the Union, Alvor has become one of the leading centers of magical knowledge as well. It was in this unification of magic and science that the modern magical industry was born – controlling the manufacture of elixirs along with spell research and certification. Control of this business has, of course, granted both influence and wealth to the elves, but the price took several decades before it became apparent. The large concentration of industrial-scale magic usage within the city has turned parts of it susceptible to what has become known as magical transferring. Magical energies have weakened barriers to other dimensions – mainly the Abyss and the Spirit Realm. Thus both spirits and demons find it increasingly simple to cross into the Mortal Realm within the city of Sildir. Despite the apparent dangers, the magical industry is afraid of the phenomenon coming to public knowledge and is performing an extensive cover-up. The city’s inhabitants, however, has learned that some quarters of the city is best left alone.

The population is mostly elven, with human and gnome minorities.